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Polygonal Cave Dangers Art Gallery - [UE Marketplace]

After a lot of hard and careful work on this pack, I'm happy to say it's finally been officially released on the Unreal Engine marketplace. I had spent a good bit of time doing general research on ice caves, and getting inspired by studies such as this one: https://80.lv/articles/building-an-ice-cave-in-ue4/ by Senior Modeler Jamir Blanco, conducted over on 80.lv.

I had such a blast creating it, and I hope you all who plan on using it, do as well in your projects. It was my first time making a fully fledged asset pack for Unreal using Blender, so it was a lot of learning even now at my current knowledge levels, along the way and I had just such a great time all the way through.

You can find it here on the Unreal Engine Marketplace as well: https://unrealengine.com/marketplace/en-US/product/polygonal-cave-dangers

Cheers all, and hope you get as much out of it all as I did creating this!

-Connor, from Aerix Art Games

About the Pack:

Polygonal: Cave Dangers is a diverse low-poly styled, Ice-Age themed environmental asset pack for the Unreal Engine revolving around prehistoric ice and glacial caverns, landscapes and beyond, hinting to a treacherous past era of a long winter in history.

Various stalagmites, cave assets and so on that were more detailed, were created using a fluid Zbrush to Blender workflow.

Various stalagmites, cave assets and so on that were more detailed, were created using a fluid Zbrush to Blender workflow.

Funny story, originally; is that this T-Rex initially shadowed through a large ice formation I had placed behind it, so it showed up onto an ice pillar exactly where I was going to put another skeleton anyways.

Funny story, originally; is that this T-Rex initially shadowed through a large ice formation I had placed behind it, so it showed up onto an ice pillar exactly where I was going to put another skeleton anyways.

I wanted something really "shocking" in the main demo map, "Lost Caverns" so I thought, why not add a preserved shark that fit the style of the pack. It was a neat touch to say the least, especially with the other creatures I added.

I wanted something really "shocking" in the main demo map, "Lost Caverns" so I thought, why not add a preserved shark that fit the style of the pack. It was a neat touch to say the least, especially with the other creatures I added.

The overview map shows all the assets laid out in a single map, so you can see what brought all this together.

The overview map shows all the assets laid out in a single map, so you can see what brought all this together.

Lastly, in the plains map, I wanted a awesome backdrop that gave some sort of name to the Ice Age like theme I initially formed the pack around, so I remembered some crazy glacial formations I remember from Far Cry Primal, and that formed the end result.

Lastly, in the plains map, I wanted a awesome backdrop that gave some sort of name to the Ice Age like theme I initially formed the pack around, so I remembered some crazy glacial formations I remember from Far Cry Primal, and that formed the end result.