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Cyberstation Underground [UE4]

A recent Sci-Fi-esque environment I did for a client of mine, inside of the Unreal Engine 4. I wanted to go a bit dark this time, and see how I could create a more gritty, foggy atmosphere while retaining certain popping of colors making for the best visuals possible.

There wasn't too much prop detail added yet, but we may intend to add more as we create additional spaces.

Most of the scene was assembled using marketplace assets and Megascans. I might create some custom models later on where applicable for it, to better improve its fidelity.