Hello, I'm Connor, and I am an indie game developer, creative writer, programmer, and level designer, in Florida, in the United States. I work with programs such as the Unreal Engine, 3DS Max, Maya, Blender, Substance Painter, and more! I also enjoy writing things such as reports, news articles, fictional books and stories, and various other articles as well as inspirational literature.
My current, main and upcoming projects are my open-world fantasy RPG; Wolfthorn, and my survival horror, story-based shooter; Erithium.
*Note: I don't post artwork albums here often as I would like to, so to get the most updated work from me, please visit my website https://aerixartgames.com/ thank you.
Owner and founder of Aerix Art Games, in which I am responsible for all of my own projects, productions and video games developed by myself and colleagues.
Freelance, contract and game development / design work mostly inside of the Unreal Engine for hundreds of clients all over the world. Offering tutoring / learning sessions, as well as teaching game development inside of the Unreal Engine.
Took on a full time role as an Unreal engine generalist, programmer and level designer for our current project Warmonium.
Systems Programmer / Blueprint Scripting, UI (UMG) designs and AI Development for Saxon Software. Worked on game, Dead Heat.
Took on a role as a lead world / level designer and cinematics engineer for our Unreal Engine project Terrafirma, whilst collaborating with a small team having multiple weekly meetings and working with our lead story writer.
Took on a contract role as the lead programmer / blueprint specialist for our Unreal Engine game project; XIV: Into Eden.