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Connor Inglis
Connor Inglis
Founder and Owner of Aerix Art Games
Cape Coral, United States

Summary

Hello, I'm Connor, and I am an indie game developer, creative writer, programmer, and level designer, in Florida, in the United States. I work with programs such as the Unreal Engine, 3DS Max, Maya, Blender, Substance Painter, and more! I also enjoy writing things such as reports, news articles, fictional books and stories, and various other articles as well as inspirational literature.

My current, main and upcoming projects are my open-world fantasy RPG; Wolfthorn, and my survival horror, story-based shooter; Erithium.

*Note: I don't post artwork albums here often as I would like to, so to get the most updated work from me, please visit my website https://aerixartgames.com/ thank you.

Skills

3D Animation3D ModelingRiggingGame DevelopmentCharacter Animation

Software proficiency

3ds Max
3ds Max
Blender
Blender
Cinema 4D
Cinema 4D
Houdini
Houdini
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Visual Studio
Visual Studio
Mixer
Mixer

Productions

    • Video Game
      Warmonium
    • Year
      2023
    • Role
      Level Designer, Unreal Engine Generalist
    • Company
      Leksen Engineering
    • Video Game
      Dead Heat
    • Year
      2023
    • Role
      Systems Programmer / Blueprint Scripting and AI Development
    • Company
      Saxon Software
    • Video Game
      XIV: Into Eden
    • Year
      2021
    • Role
      Programmer and Blueprint Scripting
    • Company
      Superbia Entertainment
    • Video Game
      Wizard Bros
    • Year
      2021
    • Role
      Level Designer [Contract]
    • Company
      Caspian Interactive

Experience

  • CEO / Founder at Aerix Art Games
    Cape Coral, United States of America
    August 2019 - Present

    Owner and founder of Aerix Art Games, in which I am responsible for all of my own projects, productions and video games developed by myself and colleagues.

  • Freelance / Game Developer & Designer at Aerix Art Games
    Cape Coral, FL, United States of America
    September 2019 - Present

    Freelance, contract and game development / design work mostly inside of the Unreal Engine for hundreds of clients all over the world. Offering tutoring / learning sessions, as well as teaching game development inside of the Unreal Engine.

  • Lead Level Designer at Leksen Engineering
    New South Wales, Australia
    February 2023 - September 2023

    Took on a full time role as an Unreal engine generalist, programmer and level designer for our current project Warmonium.

  • UI Designer and Programmer at Saxon Software
    England
    March 2022 - January 2023

    Systems Programmer / Blueprint Scripting, UI (UMG) designs and AI Development for Saxon Software. Worked on game, Dead Heat.

  • World Designer and Cinematics Lead at BTU Games
    New York, NY, United States of America
    January 2020 - December 2021

    Took on a role as a lead world / level designer and cinematics engineer for our Unreal Engine project Terrafirma, whilst collaborating with a small team having multiple weekly meetings and working with our lead story writer.

  • Programmer and Blueprint Scripting at Superbia Entertainment
    Taoyuan City, Taiwan
    January 2021 - November 2021

    Took on a contract role as the lead programmer / blueprint specialist for our Unreal Engine game project; XIV: Into Eden.