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Primordium Battle Map (Part #2)

This is the second and final part of a Sci-fi FPS themed battle map created with an open concept for a client of mine who is making a Sci-fi FPS title called Primordium - Day Zero. I decided to take this island / jungle water world approach we both quickly became very happy with for the game itself, and the gameplay it would influence inside it to get it back on its rails and ready to build itself up entirely.
The second portion and final renditions of the map focus on the enemy stronghold and various islands that build the world around them all, and the main jungle landmass itself.
Game Link: (Will be posted soon).
Here's how the second, and last part of the map work turned out, enjoy! :)

Crashed ship islands.

Crashed ship islands.

Crashed ship islands.

Crashed ship islands.

Pirate scavengers island.

Pirate scavengers island.

Pirate scavengers island, mountains view.

Pirate scavengers island, mountains view.

Crashed ship location.

Crashed ship location.

Crashed ship location.

Crashed ship location.

Crashed ship islands.

Crashed ship islands.

Pirate scavengers island.

Pirate scavengers island.

Pirate scavengers island.

Pirate scavengers island.

Pirate scavengers island.

Pirate scavengers island.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost.

Main enemy outpost, back side with the hangar dock.

Main enemy outpost, back side with the hangar dock.

Inside the hanger dock.

Inside the hanger dock.

Inside the hanger dock, controls sector.

Inside the hanger dock, controls sector.

Enemy outpost, overgrown hallways...they've become practically unusable.

Enemy outpost, overgrown hallways...they've become practically unusable.

Crashed ship islands, outer mountains view.

Crashed ship islands, outer mountains view.